Crafting & Research
Crafting & Research
Knowledge pulled from the ruins can be sold.
Or it can be understood.
As the party explores Drakkenheim, they recover materials — delerium, monster components, and strange arcane fragments.
Some are valuable.
Some are useful.
Some are dangerous.
How Crafting Works
Every magic item needs three things:
- A schematic. You have to know how it's made.
- The components. Parts harvested from monsters: Animus, Bones, Dust, Fluids, Hair, Hide, Natural Weapons, and Organs. A part's rarity comes from the creature it was taken from.
- A workshop of the right rarity. Common workshops (any decent forge or kitchen) are enough for potions and scrolls.
An item's rarity sets the rarity of the components and workshop it needs. Higher-rarity parts and workshops can always stand in for lower ones — a Rare organ works in an Uncommon recipe.
Where a recipe names a creature ("Skull from a Giant"), the part has to come from that kind of creature.
For what the party can build with what's in the bag right now, see Craftable Now.
Known Techniques
Monster Harvesting
The party has learned how to extract viable components from slain creatures.
Proper tools and preservation are required to maintain value.
Delerium Extraction
Stable deposits can be carefully mined and secured.
Distance, containment, and patience are critical.
Learned Schematics
Potions
Potion of Healing — any Animus, any Fluid, and any Organ, all of the same rarity:
| Potion | Rarity | Components |
|---|---|---|
| Healing | Common | Common Animus, Fluid, Organ |
| Greater Healing | Uncommon | Uncommon Animus, Fluid, Organ |
| Superior Healing | Rare | Rare Animus, Fluid, Organ |
Potion of Controlled Mutation (Uncommon) — drink to gain a random mutation (roll twice, choose one) until your next rest, with no Contamination.
- Animus from an Aberration
- Contaminated Ichor
- Two Organs from an Aberration
Aqua Delerium (Rare, Rare workshop) — regain spell slots (roll 1d6 for total levels, 5th level max), at the risk of arcane anomalies for an hour.
- Any Animus
- Aberrant Dust
- Contaminated Ichor
- Glands
Scrolls
Spell Scroll — any Animus, any Fluid, and any Hide, at the rarity for the spell's level:
| Spell Level | Components |
|---|---|
| Cantrip or 1st | Common Animus, Fluid, Hide |
| 2nd or 3rd | Uncommon Animus, Fluid, Hide |
| 4th or 5th | Rare Animus, Fluid, Hide |
| 6th to 8th | Very Rare Animus, Fluid, Hide |
| 9th | Legendary Animus, Fluid, Hide |
Scroll of Spell Power (Uncommon) — expend it to re-roll a spell's damage dice, up to the spell's level.
- Any Animus
- Monster Blood from a Fey, Dragon, or Giant
- Skin from a Monstrosity
Weapons & Shields
For the +1 and +2 gear, each part must come from a different monster.
| Item | Rarity | Components |
|---|---|---|
| +1 Weapon | Uncommon | Uncommon Animus, Bones, Natural Weapon, Hide |
| +2 Weapon | Rare | Rare Animus, Bones, Natural Weapon, Hide |
| +1 Shield | Uncommon | Uncommon Animus, Bones, Natural Weapon, Hide |
| +2 Shield | Rare | Rare Animus, Bones, Natural Weapon, Hide |
Champion's Weapon (Uncommon, any simple or martial weapon) — scores a critical hit on a 19 or 20.
- Any Animus
- Bones
- Sap
- Plates
Dazing Hammer (Uncommon, warhammer or maul) — +1 to attack and damage; a critical hit leaves the target Dazed until the start of your next turn.
- Any Animus
- Skull from a Giant
- Undead Dust
- Monster Blood
Wand of the Precocious Apprentice (Uncommon) — once per turn, a damaging cantrip deals an extra 1d4 to one target.
- Any Animus
- Bones from an Undead
- Fey Dust
- Ectoplasm
Wondrous Items
Familiar Figurine (Uncommon) — once per day, cast find familiar. The party has already made one.
- Any Animus
- Bones from a Giant
- Dust from an Elemental or Fey
Hazewind Cape (Uncommon) — advantage on saving throws against being Charmed or Frightened.
- Animus from a Harpy
- Fey Dust
- Monster Blood from a Harpy
- Feathers from a Harpy
- Skin
Everyday Crafting
Some things only need the right tools and the know-how that comes with them.
| Crafter | Tools | Can Make |
|---|---|---|
| Rustar | Cook's Utensils | Potion of Healing, Potion of Resistance, Everhot Stew Pot |
| Rustar | Herbalism Kit | Potion of Healing, Antitoxin, Candle, Healer's Kit |
| Doc | Herbalism Kit | Potion of Healing, Antitoxin, Candle, Healer's Kit |
| Doc | Calligrapher's Supplies | Spell Scroll |
| Tough Luck | Carpenter's Tools | +1 Shield, +1 Weapon, Wand of the Precocious Apprentice |
Still Out of Reach
Aqua Expurgo — protection against the Haze itself. Oscar Yoren has the formula. The party will have to deal with him to learn it.