
The Fall of Drakkenheim
The city fell in fire. What remains hungers.
Fifteen years ago, a falling star shattered the capital of Westemär.
The impact split towers, poisoned the air, and birthed strange crystalline growths known as delerium.
Now the ruins lie beneath a violet haze.
Monsters prowl where nobles once walked.
Factions maneuver in the shadows.
Faith flickers.
Steel dulls.
Ambition sharpens.
And six souls have stepped into the wreckage.
The Company
The Chronicle
Act I — Arrival
- Session 01 - The Road to Drakkenheim
- Session 02 - Emberwood Village
- Session 03 - Delerium Extraction
Act II — Into the Ruins
The party’s first major delve beneath the city revealed an organized ratling presence, corrupted by delerium and guided by strange whispers from below.
A Hooded Lantern lieutenant was rescued.
A delerium specimen was secured.
Something in the dark took notice.
The World Beyond the Fire
Emberwood Village
A frontier town reborn on trade, risk, and rumor.
The Ruined City
Drakkenheim — broken, dangerous, alive with unnatural magic.
Powers in Motion
- Amethyst Academy
- Hooded Lanterns
- Queen's Men
- Followers of the Falling Fire
- Knights of the Silver Order
Each faction claims a different answer to the question of delerium.
None agree.
Present Tensions
- A large delerium specimen has been recovered from beneath the Rat’s Nest Tavern.
- The Amethyst Academy has taken increased interest in the party’s activities.
- The Hooded Lanterns now consider the party reliable field operatives.
- Ratlings appear more organized than previously believed.
- Strange prophetic warnings have emerged from corrupted creatures.
- Doc Skizzet continues research into biological reconstruction and delerium exposure.
- The tunnels beneath Drakkenheim are not empty.
This chronicle updates following each session.
No one leaves Drakkenheim unchanged.
