Hooded Lanterns
The Hooded Lanterns

"Someone has to keep the lights on."
The Hooded Lanterns are the last remnant of the old Drakkenheim City Watch.
When the meteor fell and the capital shattered, most fled. Some did not.
Those who remained swore to protect what was left.
Now they operate out of Emberwood Village and Shepherd's Gate, maintaining order on the frontier of ruin.
What the Lanterns Are Known For
- Patrolling Emberwood Village
- Enforcing basic law and preventing open violence
- Escorting caravans to and from the ruins
- Conducting reconnaissance missions inside Drakkenheim
- Attempting to preserve some form of civilization amid chaos
They are disciplined, practical, and rarely theatrical.
If there is peace in Emberwood, it exists because they enforce it.
Their Situation
The Lanterns are stretched thin.
Their numbers are fewer than their mission requires. Their patrols cover more ground than their people can sustainably walk. Their people die quietly, in tunnels and in alleys, and are replaced slowly when they are replaced at all.
They hold the line because no one else will. It is beginning to cost them.
The Queen's Men — a network of criminals, privateers, and self-styled "patriots" — have become a particular thorn. The Lanterns cannot spare the resources to root them out of the city, and the Queen's Men know it.
Their potion supply has also become a problem. For years, the Lanterns quietly purchased cheap and reliable potions from a hedge mage named Oscar Yoren. Recent shipments have failed: half-orders, contaminated batches, two weeks of complete silence. Without those potions, the rotation schedule at Shepherd's Gate and the Watchtower bends under the weight of contamination — fewer blades on the walls, longer shifts, slower recovery for the wounded.
Leadership
Elias Drexel
Lord Commander of the Hooded Lanterns and former Captain of the Drakkenheim City Watch.
Drexel rarely appears in public, but his influence shapes nearly every Lantern operation. It is said he still believes Drakkenheim can one day be reclaimed from ruin.
Many Lanterns view him as the last true authority of the fallen capital.
Ansom Lang
A lieutenant overseeing operations in Emberwood.
Ansom maintains order with steady discipline and little patience for recklessness. Though professional in demeanor, he has shown willingness to rely on capable outsiders when Lantern resources are stretched thin.
He has spoken openly about the difficulty of maintaining stability with limited personnel — and privately honored his word to the party with a personal debt of gratitude after Petra's rescue.
When the potion supply began to fail, he turned to the party for help — paying coin this time, and trusting them with a supply line he described as essential to keeping his soldiers on the walls.
Petra Lang
Ansom's fellow lieutenant, his adopted sister, and a trusted field operative.
Petra led a reconnaissance mission to the Rat's Nest Tavern where she and her scouts were ambushed by ratlings. She was recovered by the party after spending an unknown length of time wounded and imprisoned within the burrow.
Despite her injuries, Petra was the one who walked the party out of the ruins, warned them about the Silver Order, and kept her promise to check the Shepherd's Gate ledgers for Tough Luck's missing sister.
She is sharp, blunt, and reads people uncomfortably well.
Slovak
Overseer of the Shepherd's Gate garrison. Received Petra home when the party delivered her.
Slovak is professional, efficient, and — by Petra's reputation — someone whose promises hold. He committed to searching the gate's ledger of passages for trace of a dwarven girl matching Tough Luck's sister. That search has since borne quiet results: a quartermaster's log surfaced from four years ago, containing the name Hazel McDonald on a supply run into the Drakkenheim Garrison. She signed in. She did not sign out.
Reputation in Emberwood
- Viewed as legitimate authority
- Tolerated even by unsavory elements
- Overstretched, but organized
- Pragmatic rather than ideological
Where others seek relics, knowledge, or power, the Lanterns seek stability.
They represent structure in a world that no longer has much of it.
Relationship with the Party
The Lanterns have come to regard the party as trusted operators within the ruins.
After the rescue of Petra Lang from the Rat's Nest Tavern and her safe delivery to Shepherd's Gate, the party has earned a meaningful measure of Lantern trust. Ansom Lang shook every hand personally and named the debt a personal one — not a faction contract — indicating the individual weight he places on it.
When offered payment by Ansom, the party declined — they had seen the state of the Lanterns' stretched-thin patrols with their own eyes, and chose not to accept coin from a house that needed it more than they did.
In return, Ansom offered:
- Free healing at the Chapel of Saint Ardenna through Flamekeeper Hanna (one casting, one time, redeemable at the party's discretion)
- Continued efforts through his dwarven contacts to find word of Tough Luck's sister
- A lead for paid work involving Oscar Yoren and a failed potion shipment at Reed Manor
The party also carries a Hooded Lantern Favor Token from Petra — good for one significant act of faction assistance, no questions asked.
The Yoren Job
Ansom contracted the party to investigate the breakdown of the Yoren potion supply. The terms were straightforward: two hundred gold up front, Lantern access, and Ansom's standing favor. He asked the party to either restore the supply line or bring back word of what had gone wrong.
The party rode to Reed Manor and returned with answers of a kind. They have not yet reported to Ansom.
Their Goal
The long-term goals of the Hooded Lanterns remain unclear.
They appear committed to preserving order where possible and maintaining a foothold of civilization outside the ruins.
Some believe they may ultimately seek to reclaim Drakkenheim itself.
First appearance in campaign: Session 02 - Emberwood Village
Recent involvement: Session 04 • Session 05 • Session 06 • Session 08