Session 07 - Quiet Days, Loud Choices

Session 07 Recap – Quiet Days, Loud Choices

"You're not committed to anyone? Then you're committed to nobody. And nobody has nobody's back when things go sideways."

After the chaos of the Rat's Nest, Petra Lang's safe return to Shepherd's Gate, and the first cautious meeting with the Knights of the Silver Order, the party returned to Emberwood Village with no patron at the door and coin in their pockets. For the first time since arriving, no one needed something from them by morning.

That silence proved its own kind of pressure.


Day One – Settling In

Each of you found your own rhythm those first hours back in town.

Drakzen spent his time among the supplies of Caravan Court and at the Chapel of Saint Ardenna, where he assisted Flamekeeper Hanna with her work and shared in her ministry. The Sacred Flame's small chapel does not run itself, and Hanna welcomed the help with a quiet warmth.

Tough Luck climbed the steps of the Watchtower and asked the Hooded Lanterns about his sister. The clerks took the request and promised to look. The Lanterns keep their own records — supply rosters, quartermaster's logs, lists of those who came and went through Shepherd's Gate — and they would see what those records had to say. He left the Watchtower with a promise, not an answer. The work would take time.

Six spent the morning looking up at constellations and down at his own arm, comparing what he could see with what he remembered seeing on the dreg in the Cairn Hills. Then he sprouted a pair of bat-like wings and took to the sky. He flew north toward the body, intending to return before dark — searching for proof that what he saw on the dreg's wrist matched what was happening to his own.

Augustine made his way to the Red Lion Hotel, hoping to find books that might illuminate the Order of Light and older sects of the Sacred Flame. The Red Lion's small library yielded little — most of what he wanted was buried somewhere deeper in Drakkenheim itself — but Kosta Stavros noticed him browsing, and noticed his name. A few days hence, Stavros said, there would be a private luncheon at the Red Lion. Old Drakkenheim families. The kind of gathering where a Chotek might learn what other Choteks remembered. Augustine was invited. The summons would come when the day arrived.

Doc Skizzet finished what he could finish on the Rat's Nest delerium specimen and set down his instruments for the first time in over a day. His preliminary findings unsettled him in ways he was not yet ready to share with the party. He restocked supplies — rations, lamp oil, rope — and quietly hoped the next expedition would produce specimens that tested his hypothesis.

Rustar had already begun to drift somewhere else by the second morning. The forge could wait.

That second day, an apprentice of Aldor the Immense found Rustar with news. Aldor's quiet inquiries about a pair of Bracers of Ogre Strength had moved a step further. The dwarf-merchant had a lead. He invited Rustar to his shop to see what could be done. What followed was a brief negotiation and a roll of fortune that did not, this time, fall in Rustar's favor — the bracers were not yet within reach. Aldor was unbothered. These things take time, dragonborn. Patience and coin and the right contact. We'll try again. The next attempt would be a measure easier.


The Shrine of the Old Gods

On the outskirts of Emberwood, beyond the last of the cottages, a path threads into a grove of dying trees. Seven standing stones ring a small clearing. The leaves cling to branches that should have shed them months ago. The wind does not stir them.

Rustar walked there alone.

He did not announce his departure. He did not ask permission. Whatever he came to Drakkenheim to find, he had begun to suspect it was not what he had been told to look for.

At the pedestal between the seven stones, candles still burned from the night before. Someone tended them with discipline.

"You're the one with the Flame in his mouth but the quiet in his eyes. Sit down or leave. I don't have patience for both."

The voice belonged to Old Zoya — small, bent, white-haired, wrapped in a cloak of overlapping bird feathers. The villagers call her a witch. She does not correct them.

Rustar sat.

What followed was a conversation longer than any prayer he had ever offered. Zoya kept the Old Gods — the faiths older than the Sacred Flame, older than the Academy, older than any kingdom that had ever burned. She spoke of balance, not righteousness. Of birth and death as equal partners. Of Morrigan, the Phantom Queen — war, trickery, the edge where life becomes death — as one voice among many that the Old Faith still listened to.

She did not ask Rustar to abandon his Flame. She asked him a question instead: had it ever truly answered him?

Rustar did not answer aloud. He listened. He asked questions of his own — about the stones, about the faith, about what she believed and why. He did not yet feel called away from the Sacred Flame, but his eyes opened to the possibility that there were other voices a faithful man might learn to hear.

When the conversation reached its end, Zoya pressed a small object into Rustar's palm — a single raven's beak, wrapped in red twine, with a spiral carved by a steady hand into its surface.

"It isn't a holy symbol. It isn't magic. It's a reminder. When the Flame's silence gets loud again, hold this and listen to what the silence is actually saying. Not what the Flame-priests told you it says. What it says."

Rustar accepted it.

Before he left, Zoya offered him one more thing — knowledge of an older place, far older than her grove. North of Castle Drakken, deep in a wooded ravine the Haze has not yet swallowed, an elf tends a shrine where the stones drink blood, not wax. The true Shrine of Morrigan. A place where death might be given life again. She would not tell him how to reach it, not yet. He was not ready. But when the day came — when he was ready, or when someone he loved stopped breathing in the ruins — she would draw him a map.

He returned to the village in the evening. He did not speak of where he had been.


A Conversation Between Faithful

That night, before the next day's work at the forge, Rustar sought out Drakzen.

The question he asked was simple. Has the Flame ever spoken to you?

Drakzen answered in scripture. The candle is the light. The light shines to bring illumination to all. When the candle is snuffed out, there is no more illumination.

Rustar nodded. He did not press. He did not mention the raven's beak in his pocket.

The two dragonborn parted to their lodgings. Two faiths under one roof. Two paths bending in different directions. Neither of them spoke of it again.


Day Two – The Forge

The morning of the second day, Six woke to find the world dimmer than it should have been. He held his hand up to the light. The light passed through it. He looked down at himself and saw the same — translucent, glass-like, his entire body shifted into a chameleon's wakefulness. The mutation would pass, as it had before. He drew his scarf higher and went to meet the others.

The party brought their components to Crowe & Sons Smithy.

Tobias Crowe wiped his hands on a rag, picked up a ratling claw from the workbench, and turned it slowly in the morning light. He set it down with deliberate care.

"So it's come to this. You lot want to build real magic gear in my forge."

The party was open with him. The components were what they appeared to be — monster parts, harvested honestly, drawn from creatures the party had killed in the ruins. Tobias respected the honesty. He named his terms: 50 gold per item, plus a future promise. When the party next found meteoric iron in the ruins, a fair share would come back to his forge. Before the Academy. Before anyone.

The party agreed.

What followed was a day of focused work. Tough Luck stood at Tobias's elbow and learned by doing. He brought with him the piece of fence he had carried as a shield since his arrival — battered, scratched, more memory than armor. They reforged it together, hide stretched across its face, monster ribs riveted to its inner curve. Then a flail of bone and claw, jagged in ways that would unsettle anyone who saw it raised against them. Neither was elegant. Both were unmistakably his.

While they worked, Tobias asked Tough Luck why he was so short for a dwarf. Tough Luck smiled. That's what my dad used to ask me, while he worked.

The forge struck on. Peter, Tobias's apprentice, watched from the corner with wide eyes. He was learning, among other things, that you can misuse tools and still produce something true.

By the end of the day, two new items lay on the bench beside the older work — a +1 Flail and a +1 Shield, both Tough Luck's. Drakzen took possession of a +1 Greatsword. Tobias presented the work simply.

"They're yours. Don't get them broken doing something stupid. And when you find that meteoric iron — you bring it back here first."


A Stranger in the Crowd

While the haggling and crafting unfolded inside the smithy, Six stepped out to the perimeter for air. Caravan Court was busy in the late morning. Among the foot traffic, one figure was not moving with the rest — a stranger in a deep hood, watching the smithy from across the square.

When Six's eyes met the stranger's, the figure turned and dissolved into the crowd. By the time Six reached the spot, there was nothing.

But the watcher had not been a coincidence. Someone was paying attention.


The Skull & Sword

After the day's work was done — after the supplies were stocked, the rations purchased, the five Animus Vessels added to the party's stores — the question of the watcher would not leave Six's mind.

That evening, Six, Tough Luck, Doc, and Augustine crossed the village to the Skull & Sword Taphouse. Drakzen would not set foot in such a place. Rustar's faith made him the wrong silhouette to walk through that door. The pragmatic ones went alone.

A jawless skull on a rusty sword greeted them at the doorway. The locals tap it for luck. The smell hit first — spilled mead, old sweat, the iron tang of someone's earlier broken nose. The fire in the hearth was dying. No one had stoked it.

Inside, the noise dropped exactly one notch when they walked in. Not silence. Just every conversation getting a little quieter, every set of eyes doing the math. Then it picked back up. They had passed the first test: nobody screamed.

Frida Longhorn — half-orc, easy seven feet of bartender, scar across her right cheekbone — looked up from behind the cask and gave the smallest nod. She remembered them.

At the back tables sat a short, scrawny man in a black padded jacket and slick hair, eating from a wooden bowl. Surrounded by seven thugs spread across two adjacent tables, close enough to react, far enough to look uninvolved.

Two of the thugs at the nearby tables Six knew by face from old smuggling work. One of them — a sandy-haired woman with a chipped tooth — gave Six the smallest possible nod of acknowledgment. Six shared a mug of ale with her and spoke of old jobs they ran together.

A halfling at the main table excused himself the moment he noticed Six looking, and disappeared upstairs without a word.

The man wit the slicked back hair was the clear leader here. Six may have heard of in the past but they had never met. Blackjack Mel was about to finally meet Six.

Mel did not call them over. He waited. When the Six approached, he gestured at the empty seat opposite him with his spoon.

"Sit down, friend. I won't bite. The thugs might, but only if I tell them to, and right now I am not telling them anything. What can Blackjack Mel do for you tonight?"

He used his own name in the third person. He could not help himself.


The Pitch

What followed was a pitch delivered with the practiced ease of a man who had given it a hundred times.

Mel knew things about the party. Lanterns trust you. The Academy talks about you. Falling Fire pilgrims speak your names with a certain reverence. He let the intel land softly — never specific enough to feel like a threat, never vague enough to be dismissed.

Then the offer.

There is a man in the ruins. North side. Reed Manor. Calls himself Oscar Yoren. Used to be Academy — now he's nobody's, which means he's everyone's. He brews potions. Cheap ones. Sells most of them to the Hooded Lanterns at a steep discount, because the Academy's prices are highway robbery.

"Cheap potions for the Lanterns means the Lanterns can keep more boots on the wall. More boots on the wall means more eyes on the streets. More eyes on the streets means... well. Less room for honest businessmen like myself."

Mel's employer would much prefer that Yoren's potions stop going to the Lanterns and start going to the Queen's Men. The job was not assassination. Yoren is useful. Yoren stays alive. The job was redirection.

The numbers: 300 gold up front. Another 200 gold if the redirect held for one month. Plus a personal favor from the Queen of Thieves — vague, unspecified, worth more than the gold. And for Six specifically: a real conversation about his future. A chance to stop standing on the edges of the Queen's Men and start standing inside them.

Mel let the offer sit.

He spoke around the edges of more — that the party had been working with the Academy, that they had been working with the Lanterns, that the Lanterns had already had two missed shipments and would soon send someone of their own to check on Yoren. Better the Queen's Men get there first.

Then, quieter, looking directly at Six:

"My employer rewards commitment. She is also patient. I am the impatient one. I'd like an answer about you sooner rather than later."

Six did not refuse. He did not commit. He told Mel that if the party was heading that way anyway, they would look into it. He left the gold on the table. The door, quietly, stayed open.

Mel did not push. He was, in his own way, satisfied. The information he had wanted to give had been given. The seed was planted. Whatever the party did next, the Queen's Men would know about it.


A Quiet Night, A Loaded Morning

The four of you returned to your lodgings. The decisions were not yet made.

The party had a thread for Reed Manor now — Mel's offer, however softly received. They had not committed to it. They were still considering whether to ride for Camp Dawn instead, to speak with the Knights of the Silver Order, to ask after the Chapel of Saint Brenna that Sir Gideon had whispered about in earlier days.

The candles in the cottages burned low. The watchman's bell rang the hour. Somewhere across the square, in the back of the Skull & Sword, Mel finished his bowl, paid Frida for the round, and made a small notation in a folded piece of parchment.

The night closed.


Loose Threads


*Next: The morning bell, and perhaps a visit to the Paladins camped outside of the city.