Six
Six

“Names are expensive. I don’t use one.”
He calls himself Six.
No one has heard another name.
Who He Is
Six is a sharp-eyed survivor of Drakkenheim’s fall. He's old enough to remember the fire, too young to remember everything that came before it.
He moves like someone accustomed to watching exits.
He speaks like someone accustomed to negotiating survival.
What Is Known
- He survived the destruction of Drakkenheim as a child.
- He harbors visible resentment toward the Amethyst Academy’s practice of “taking gifted children.”
- He seems unusually comfortable navigating risk, shadows, and criminal spaces.
- He hides more than he explains.
Six rarely discusses his past in detail. When pressed, he deflects with humor or sharp dismissal.
Personality
- Guarded
- Pragmatic
- Quick-witted
- Suspicious of authority
He does not trust institutions, particularly those that claim to act for the greater good.
Reputation (So Far)
- Capable in high-risk situations
- Skilled at reading people
- Dangerous when cornered
- Hard to truly know
There are moments when his composure fractures; usually around discussions of orphaned children, forced conscription, or arcane testing.
They pass quickly.
Why He Returned
Six claims he came to Drakkenheim for opportunity.
Fortune waits in the ruins for those bold enough to take it.
Whether that is the whole truth remains unclear.
Present Status
Operating from Emberwood Village with the party, Six balances charm and calculation in equal measure.
The Haze does not seem to frighten him the way it does others.
If anything, it feels… familiar.